Abstract (Summary)The ten categories include digital photo and video; car tech and GPS; cell phones and smart phones; computers and hardware; emerging technologies; gaming; home audio; home video; MP3 and portable video players; and televisions.
The article goes over the functions of the camera as well as the gaming experience it is estimated to deliver to the consumer.
“3DV Systems Announces ZCam(TM), Low Cost Real-Time Depth Sensing Camera." Business Wire 10 Dec. 2007. UMI. Proquest. Rice Library, Evansville. 8 Aug. 2008. Keyword: 3DV.
Abstract (Summary)
3D Video Camera to Revolutionize User Interface for Games and Consumer Electronics with True Natural Gesture-Based Input fortyseven communications Sibel Sunar, 323-658-1200 sibel@fortyseven.com or Laura Klang-Glienna, 323-658-1200 lkg@fortyseven.com 3DV Systems, an Israel based technology firm focused on sophisticated imaging technologies, has announced ZCam(TM), a low cost 3D PC camera that senses depth in real-time. 3DV's new camera has the potential to radically change human-machine interfaces with its fine gesture recognition capability, in industries such as computing, consumer electronics, video games, automotive and robotics.
The article goes over how the camera will affect the computer and CPU as well as discussing the how the company plans to incorporate software to the technology.
Dorschner, John. "Can 'Crazy Taxi' keep granny mentally sharp?" McClatchy - Tribune Business News 30 May 2008. UMI. Proquest. Rice Library, Evansville. 8 Aug. 2008. Keyword: Research & development.
Abstract (Summary)
The UF research "is based on pilot work we have conducted, as well as the work of others, that has shown that playing action video games, even for as little as 10 hours in total, can significantly improve visual attention and provide positive mental benefits for adults age 65 and older," said Patricia Belchior, the UF study's lead investigator.
This article focuses on the whether or not video games are good for improving mental capabilities.
"MASTERS OF REALITY. " Inc 1 Jun 2008: 106-107. ABI/INFORM Global. ProQuest. David L. Rice Library, Evansville, IN. 11 Aug. 2008
Abstract (Summary)
Brain-wave-reading headsets are about to hit the market. Devices that project virtual worlds onto the real world around you are less than five years out. 3DV Systems, a start-up in Yokneam, Israel, has developed a camera that observes a player's motions and translates them into commands in a video game so that the game responds to gestures and body language. Several start-ups, including EmSense in San Francisco and NeuroSky in San Jose, CA, are working on head-mounted devices that detect brain waves. Conduit Labs, a start-up in Cambridge, MA, is working on a hybrid social networking and gaming environment -- think Facebook meets World of Warcraft. Emotiv Systems, a start-up in San Francisco, plans to introduce its brain-wave-reading headset at the end of this year.
This article discusses the possible add-ons that could come with the new 3DV systems. It also covers a small bit on the 3DV system itself.
"Nintendo's New Wii Fit Makes Fitness Fun. " Business Wire 19 May 2008 ABI/INFORM Dateline. ProQuest. David L. Rice Library, Evansville, IN. 11 Aug. 2008
Abstract (Summary)
Wii is the first video game system ever included in the President's Challenge, a program of the President's Council on Physical Fitness and Sports that encourages all Americans to make physical activity a part of their daily lives.
Discussion and report on how the Wii Fit has made an impact on America’s youth.
Soble, Jonathan. "Wii console's popularity keeps Nintendo ahead of the game." Financial Times 31 July 2008: 16-16. UMI. Proquest. Rice Library, Evansville. 9 Aug. 2008. Keyword: Wii.
Abstract (Summary)
The Japanese group sold 5.2m Wii machines in the first quarter to the end of June, up 51 per cent from the same period last year and almost double the combined sales of Sony's PlayStation 3 and Microsoft's Xbox 360. Nintendo has outmanoeuvred its rivals by appealing to casual gamers with the Wii's lower price, simpler games and distinctive motion-sensitive controller. Although the Wii lost ground to a new cut-price PlayStation model in the second half of last year, the introduction of products such as Wii Fit and Wii Sports - exercise games that use a pressure-sensitive balance board - has reignited sales.
This article discusses how the Wii is performing on the market and also some of the games that helped boost sales of the Wii.
"Super Smash Bros. Brawl Smashes Nintendo Sales Records :Wii Game Sells at a Rate of More than 120 per Minute. " PR Newswire 17 March 2008 ABI/INFORM Dateline. ProQuest. David L. Rice Library, Evansville, IN. 11 Aug. 2008 http://www.proquest.com/
Abstract (Summary)
Brawl has made the leap from video game to cultural phenomenon, said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems.
The publication talks about the increase in sales of the video game “Super Smash Bros. Brawl” which hit the Wii as well as other game console and focuses around the game play and content of the game.
"There's No Magic Needed to Cure Zombies. " Wall Street Journal [New York, N.Y.] 10 Jan. 2008, Eastern edition: A.13. ABI/INFORM Global. ProQuest. David L. Rice Library, Evansville, IN. 11 Aug. 2008
Abstract (Summary)
Again it's not the games that are at fault when children spend too much time in front of the screen, it's the parents who leave them alone in the digital jungle. Instead of blaming videogames for his family's problems, Mr. Moore should ask himself whether he's really made an effort to understand why his sons play as much as they do.
This article discusses why most parents do not understand why so many children and teenagers spend hours in front of the TV playing video games. The argument is presented from the teenagers’ point of view.
Wingfield, Nick, and Yukari I. Kane. "New Videogames Set Their Sights On Mainstream." Wall Street Journal 15 July 2008: D1-D1. UMI. Proquest. Rice Library, Evansville. 9 Aug. 2008. Keyword: Video Games.
Abstract (Summary)
A factor in the moves by Sony and Microsoft is the stunning commercial success of rival Nintendo Co. That game maker turned industry convention on its head over the past two years by going after casual game players with its Wii gaming system from the day the console went on sale.
This article has content about the new Wii attachment that involves the motion technology that is currently being developed for the 3DV system as well.
"Video games aren't so bad." Harvard Health Letter 31 (2006): 7-7. UMI. Proquest. Rice Library, Evansville. 9 Aug. 2008 http://at4rn6hm3f.search.serialssolutions.com.lib-proxy.usi.edu/directlink?&atitle=video%20games%20aren.
Abstract (Summary)
Television and video games are often blamed for the obesity trends in children. However, researchers say grouping these two forms of entertainment together is unfair as some video games appear to be better for children than the passivity of "pure" television viewing.
This article talks about how video games are healthier solution than some other common past time activates.
"Vision Sciences to Acquire 3-D Imaging Technology, and Negotiates $7.O Million Investment by Asahi Optical and Capital Research. " PR Newswire 4 June 1998 1. ABI/INFORM Dateline. ProQuest. David L. Rice Library, Evansville, IN. 11 Aug. 2008
Abstract (Summary)
NATICK, Mass., June 4 /PRNewswire/ -- Vision-Sciences, Inc., (Nasdaq: VSCI) today announced that it has signed a letter of intent and term sheet with 3DV Systems Ltd., an Israeli company which is a subsidiary of Rafael Development Corporation Ltd., granting Vision-Sciences exclusive worldwide rights to exploit technology developed by 3DV Systems in the area of 3-Dimensional video imaging for certain markets. Under the terms of the letter of intent, Vision-Sciences would make an investment in 3DV Systems, and would have the right to acquire 3DV Systems at a future date under certain conditions.
The article lays the fundamental goals of the 3DV company when they first started development and the plans for the future production of the new camera.
"Vision Sciences Announces Developments by 3DV Systems." PR Newswire 8 May 2001: 1-1. UMI. Proquest. Rice Library, Evansville. 8 Aug. 2008. Keyword: 3DV.
Abstract (Summary)
ZCAM(TM) Released for U.S. Market: 3DV Systems announced at the recent National Association of Broadcasters (NAB) convention in Las Vegas, that its ZCAM system is now available as a component of a production service offering. The ZCAM is the first color studio camera add-on which can extract objects from the scene and separate the foreground and background without a blue- screen. For use in TV studios or on location the ZCAM technology enables real- time broadcasts of video enhancements and special effects that could previously only be created during post production. JVC Demonstrates ZCAM at NAB: Also at the NAB, JVC Professional Products Company exhibited state-of-the-art camera technologies integrating JVC's new prototype professional camera and 3DV's, ZCAM - the never-before possible real-time production enhancement capabilities in a live camera demonstration. The new camera product exhibition is the result of the integration of 3DV's ZCAM object camera add-on with a JVC digital signal processing camera. Configured as an add-on to JVC's renowned KY-D29 studio camera, the ZCAM object camera enables operators to capture and manipulate 3D data in real time. The new 3D camera delivers an impressive range of advanced features that opens up a new realm of creative possibilities for field and studio production and post-production.
This article covers the demonstration put on by JVC about the camera. It also covers 3DV’s company work and the specific developments the company creates.

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