About Me
Monday, August 11, 2008
Plan of ACTION!
I chose option number one because I seem to be able to relate to my generation very well and I wanted to talk more about the “day and age” that me and my fellow peers live in. Generation in Motion is what in I consider being the generation I live within because we are up and moving around more than the generations that came after us. Not only the new technologies but also activates that we are involved in have vastly grown in the past couple years compared to the generations before us. I plan to research more in depth the subject of the current and future video game systems. Most of my audience would consist of later high school to college students around the ages of 16 to 25 and anyone else interested in the new motion active video game systems currently released or in development. The most eye catching topic that would be discussed is the new generation gaming system that is still in development and even subject to a release date. I think most people would be interested in the upcoming technology due to the response of the current motion active video game system. I plan to use two types of modes in my writing the first being compare and contrasting the U.S. market of the recent release of the gaming system and the Japanese development of these particular systems over the last several years. I also will use description to discuss the future gaming system that is still in development but will become a huge success in the gaming world. Most of the research that has been collected so far is based solely around the future gaming console due to the scattered information because of the stage of development the system is currently in. The writing would be composed of the Nintendo Wii and the 3DV gaming systems. The Nintendo Wii is currently released but extremely hard to find due to the high demand and reasonable price. The Nintendo Wii revolutionized the gaming industry by creating a gaming experience that moved people from the simple gaming controller with pad controls to a wireless controller and sensor combination using laser technology to perform basic gaming movements. This technology got people up off of their seats and started to force them to interact with the game and each other by moving their whole bodies rather than just their thumbs.
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